Saturday, June 18, 2011

Schedule for JiffyCon Boston, Saturday, June 25th

JiffyCon Boston is almost here!

Sign up for both the morning and afternoon sessions will take place from 8:30am to 9am for each person immediately following their on-site payment of the $10 registration fee.

Want to preregister? Last minute questions? Mail

When & Where: JiffyCon Boston will be held on Saturday, June 25, 2011 at the Unity Church in Davis Square, Somerville, MA.
Note: Most of the parking in Davis Square is limited to 2-hour or permit only. We strongly suggest you take the T to Davis Square.

Doors open at 8:30am.
Sign up for Games: 8:30am to 9am.
Morning Session: 9am to 12:30pm.
Lunch Break: 12:30pm to 2pm.
Afternoon Session: 2pm to 6pm.
Doors close at 6:30pm.

Unlike at some previous JiffyCons, lunch is not included in the registration fee, but there are plenty of excellent places for lunch in Davis Square.

Morning Session

Combat Diaries
Revisit World War II with a system that emphasizes dramatic action and teamwork.
GM: Zeke
For 3-6 players.

A collaborative game of sweeping story arcs covering the rise and fall of generations, empires, worlds, or you name it. We'll create a broad era to play (e.g. “humanity takes to the stars”, “the conquering of new continents in a fantasy world”, etc.), create pivotal events, and play out scenes from the lives of those whose fates are intertwined with the great changes afoot. Come with an open mind and a willingness to create a world together. Microscope was written by Ben Robbins.
GM: Emily Boss
For 2-4 players.

Long Ago the People were Dying at the End of the World.
Come join the Knights Stellar and try to hold back the grinding decay of your once proud civilization. What will you sacrifice to maintain your people and your soul?
GM: Tom Russell
For 2-4 players.

Vampire Hunter: 2031 (Loom)
The Earth has become a bleak and blasted hell with humanity huddled in a few heavily fortified arcologies. Though the Vampire Wars are over, nothing has returned to normal and the constant threat of another outbreak looms over all possible futures. Then the rumors started, about vampires growing in number again, and behaving very differently then the bestial predators humanity had been fighting for over a decade. These vampires seemed to be organized and deliberate. Something has to be done!
You have been chosen to leave the arcology and find the source of this new threat. Your group of badasses, hardened by a hard world, will set-out to find and eliminate the source of this growing threat. You're not fighting for glory or fame or wealth, you're fighting for the chance of surviving one more day in a world dead-set against that outcome.
GM: Stephen A. Jarjoura
For 3-6 players.

Afternoon Session

Burning Hoopleheads
The lawless frontier of Nineteenth Century America played using the Burning Wheel RPG system.
GM: Christopher “Tewhill” Corbett
For 4-6 players.

We are a society of functionally immortal, cybernetically modified, telepathic infovores. Our culture is centered on a reputation-based economy in which all basic needs—sustenance and shelter—are accounted for. If you wish to do more than just survive—if you wish to create, perform, build, or destroy—you must win the approval of your friends and the community at large. Our “community at large” is currently over 80,000 strong. It is contained in a Stanford Torus-style space station parked at the L5 Lagrange point of Titan and Saturn. Our habitat was designed to hold 40,000 comfortably. We’ve modified it to accommodate our expanding numbers. There are no laws in our society, yet there is also no crime and no death. So we think we’re doing a fair job. You are now one of us. Welcome to FreeMarket!
GM: Tresi
For 1-4 players.

The Last Van Hoern (Cthulhu Dark)
You've received a desperate sounding letter from an old college friend, begging you to come to his ancestral home in the hills of Worcester, MA. The letter intimates a terrible fate awaiting him, a horror that has haunted his family for a dozen generations, and if you can't help him then no one living can.
Do you dare risk your health, sanity, even your life to unravel the mystery of The Last Von Hoern?
GM: Stephen A. Jarjoura
For 3-6 players.

Swords Without Master
Daring rogues, brawny warriors, dark magics, glory, treasure, and grave misfortunes. Swords Without Master is a sword & sorcery descendant of MonkeyDome in which you play rogues in the same vein as Fafhrd and Gray Mouser gallivanting and adventuring.
GM and Designer: Epidiah Ravachol
For 3-4 players.

About JiffyCon: JiffyCon is a one day mini roleplaying convention. Focusing on small-press, independently published roleplaying and board games, JiffyCon is a whole day devoted to nothing but having fun playing games.